Layered Reconstruction for Defocus and Motion Blur
Date
2014Author
Munkberg, Jacob
Vaidyanathan, Karthik
Hasselgren, Jon
Clarberg, Petrik
Akenine-Möller, Tomas
Metadata
Show full item recordAbstract
Light field reconstruction algorithms can substantially decrease the noise in stochastically rendered images. Recent algorithms for defocus blur alone are both fast and accurate. However, motion blur is a considerably more complex type of camera effect, and as a consequence, current algorithms are either slow or too imprecise to use in high quality rendering. We extend previous work on real-time light field reconstruction for defocus blur to handle the case of simultaneous defocus and motion blur. By carefully introducing a few approximations, we derive a very efficient sheared reconstruction filter, which produces high quality images even for a low number of input samples. Our algorithm is temporally robust, and is about two orders of magnitude faster than previous work, making it suitable for both real-time rendering and as a post-processing pass for offline rendering.
BibTeX
@article {10.1111:cgf.12415,
journal = {Computer Graphics Forum},
title = {{Layered Reconstruction for Defocus and Motion Blur}},
author = {Munkberg, Jacob and Vaidyanathan, Karthik and Hasselgren, Jon and Clarberg, Petrik and Akenine-Möller, Tomas},
year = {2014},
publisher = {The Eurographics Association and John Wiley and Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12415}
}
journal = {Computer Graphics Forum},
title = {{Layered Reconstruction for Defocus and Motion Blur}},
author = {Munkberg, Jacob and Vaidyanathan, Karthik and Hasselgren, Jon and Clarberg, Petrik and Akenine-Möller, Tomas},
year = {2014},
publisher = {The Eurographics Association and John Wiley and Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12415}
}