Computer Graphics Forum 2014
Preface and Table of Contents
Fi er, Jakub; Lukác, Michal; Jamri ka, Ondrej; Cadik, Martin; Gingold, Yotam; Asente, Paul; Sykora, Daniel
Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
Richardt, Christian; Lopez-Moreno, Jorge; Bousseau, Adrien; Agrawala, Maneesh; Drettakis, George
Vectorising Bitmaps into Semi-Transparent Gradient Layers
Liu, Yiming; Cohen, Michael; Uyttendaele, Matt; Rusinkiewicz, Szymon
AutoStyle: Automatic Style Transfer from Image Collections to Users' Images
Manson, Josiah; Schaefer, Scott
Bilinear Accelerated Filter Approximation
Koulieris, George Alex; Drettakis, George; Cunningham, Douglas; Mania, Katerina
C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics
Liao, Jing; Lima, Rodolfo S.; Nehab, Diego; Hoppe, Hugues; Sander, Pedro V.
Semi-Automated Video Morphing
Bai, Jiamin; Agarwala, Aseem; Agrawala, Maneesh; Ramamoorthi, Ravi
User-Assisted Video Stabilization
Gieseke, Lena; Koch, Sebastian; Hahn, Jens Uwe; Fuchs, Martin
Interactive Parameter Retrieval for Two-Tone Procedural Textures
Munkberg, Jacob; Vaidyanathan, Karthik; Hasselgren, Jon; Clarberg, Petrik; Akenine-Möller, Tomas
Layered Reconstruction for Defocus and Motion Blur
Subr, Kartic; Nowrouzezahrai, Derek; Jarosz, Wojciech; Kautz, Jan; Mitchell, Kenny
Error Analysis of Estimators that use Combinations of Stochastic Sampling Strategies for Direct Illumination
Heitz, Eric; d'Eon, Eugene
Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals
Elek, Oskar; Bauszat, Pablo; Ritschel, Tobias; Magnor, Marcus; Seidel, Hans-Peter
Spectral Ray Differentials
Wilkie, Alexander; Nawaz, Sehera; Droske, Marc; Weidlich, Andrea; Hanika, Johannes
Hero Wavelength Spectral Sampling
Papas, Marios; Mesa, Krystle de; Jensen, Henrik Wann
A Physically-Based BSDF for Modeling the Appearance of Paper
Billen, Niels; Lagae, Ares; Dutré, Philip
Probabilistic Visibility Evaluation using Geometry Proxies