dc.contributor.author | Festenberg, Niels v. | en_US |
dc.contributor.author | Gumhold, Stefan | en_US |
dc.contributor.editor | Eduard Groeller and Holly Rushmeier | en_US |
dc.date.accessioned | 2015-02-27T16:09:12Z | |
dc.date.available | 2015-02-27T16:09:12Z | |
dc.date.issued | 2011 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2011.01904.x | en_US |
dc.description.abstract | We present a method to generate snow covers on complex scene geometries. Both volumetric snow shapes and photorealistic texturing are computed. We formulate snow accumulation as a diffusive distribution process on a ground scene. Our theoretical framework is motivated by models for granular material deposition. With the framework we can capture the most relevant features of natural snow cover geometries in a concise local computation scheme. Snow bridges and overhangs are also included. Snow surface texture coordinates are computed to create realistic ground–snow interfaces. Several example scenes and a supplementary snow cover growth animation demonstrate the method's efficiency. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | Diffusion‐Based Snow Cover Generation | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 30 | |
dc.description.number | 6 | |