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dc.contributor.authorFestenberg, Niels v.en_US
dc.contributor.authorGumhold, Stefanen_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T16:09:12Z
dc.date.available2015-02-27T16:09:12Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01904.xen_US
dc.description.abstractWe present a method to generate snow covers on complex scene geometries. Both volumetric snow shapes and photorealistic texturing are computed. We formulate snow accumulation as a diffusive distribution process on a ground scene. Our theoretical framework is motivated by models for granular material deposition. With the framework we can capture the most relevant features of natural snow cover geometries in a concise local computation scheme. Snow bridges and overhangs are also included. Snow surface texture coordinates are computed to create realistic ground–snow interfaces. Several example scenes and a supplementary snow cover growth animation demonstrate the method's efficiency.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleDiffusion‐Based Snow Cover Generationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.description.number6


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