Diffusion‐Based Snow Cover Generation
Abstract
We present a method to generate snow covers on complex scene geometries. Both volumetric snow shapes and photorealistic texturing are computed. We formulate snow accumulation as a diffusive distribution process on a ground scene. Our theoretical framework is motivated by models for granular material deposition. With the framework we can capture the most relevant features of natural snow cover geometries in a concise local computation scheme. Snow bridges and overhangs are also included. Snow surface texture coordinates are computed to create realistic ground–snow interfaces. Several example scenes and a supplementary snow cover growth animation demonstrate the method's efficiency.
BibTeX
@article {10.1111:j.1467-8659.2011.01904.x,
journal = {Computer Graphics Forum},
title = {{Diffusion‐Based Snow Cover Generation}},
author = {Festenberg, Niels v. and Gumhold, Stefan},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.01904.x}
}
journal = {Computer Graphics Forum},
title = {{Diffusion‐Based Snow Cover Generation}},
author = {Festenberg, Niels v. and Gumhold, Stefan},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.01904.x}
}