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dc.contributor.authorSchott, Mathiasen_US
dc.contributor.authorGrosset, A. V. Pascalen_US
dc.contributor.authorMartin, Tobiasen_US
dc.contributor.authorPegoraro, Vincenten_US
dc.contributor.authorSmith, Sean T.en_US
dc.contributor.authorHansen, Charles D.en_US
dc.contributor.editorH. Hauser, H. Pfister, and J. J. van Wijken_US
dc.date.accessioned2014-02-21T20:23:38Z
dc.date.available2014-02-21T20:23:38Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01943.xen_US
dc.description.abstractIn this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any precomputation, thus allowing interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectSubjectsen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleDepth of Field Effects for Interactive Direct Volume Renderingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30en_US
dc.description.number3en_US


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