Depth of Field Effects for Interactive Direct Volume Rendering
Date
2011Author
Schott, Mathias
Martin, Tobias
Pegoraro, Vincent
Smith, Sean T.
Hansen, Charles D.
Metadata
Show full item recordAbstract
In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any precomputation, thus allowing interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions.
BibTeX
@article {10.1111:j.1467-8659.2011.01943.x,
journal = {Computer Graphics Forum},
title = {{Depth of Field Effects for Interactive Direct Volume Rendering}},
author = {Schott, Mathias and Grosset, A. V. Pascal and Martin, Tobias and Pegoraro, Vincent and Smith, Sean T. and Hansen, Charles D.},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.01943.x}
}
journal = {Computer Graphics Forum},
title = {{Depth of Field Effects for Interactive Direct Volume Rendering}},
author = {Schott, Mathias and Grosset, A. V. Pascal and Martin, Tobias and Pegoraro, Vincent and Smith, Sean T. and Hansen, Charles D.},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.01943.x}
}