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dc.contributor.authorChoi, Myung Geolen_US
dc.contributor.authorKim, Manmyungen_US
dc.contributor.authorHyun, Kyung Lyulen_US
dc.contributor.authorLee, Jeheeen_US
dc.contributor.editorM. Chen and O. Deussenen_US
dc.date.accessioned2015-02-27T10:21:52Z
dc.date.available2015-02-27T10:21:52Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01889.xen_US
dc.description.abstractWe present an interactive method that allows animated characters to navigate through cluttered environments. Our characters are equipped with a variety of motion skills to clear obstacles, narrow passages, and highly constrained environment features. Our control method incorporates a behavior model into well-known, standard path planning algorithms. Our behavior model, called deformable motion, consists of a graph of motion capture fragments. The key idea of our approach is to add flexibility on motion fragments such that we can situate them into a cluttered environment via constraint-based formulation. We demonstrate our deformable motion for realtime interactive navigation and global path planning in highly constrained virtual environments.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleDeformable Motion: Squeezing into Cluttered Environmentsen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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