Deformable Motion: Squeezing into Cluttered Environments
Date
2011Author
Choi, Myung Geol
Kim, Manmyung
Hyun, Kyung Lyul
Lee, Jehee
Metadata
Show full item recordAbstract
We present an interactive method that allows animated characters to navigate through cluttered environments. Our characters are equipped with a variety of motion skills to clear obstacles, narrow passages, and highly constrained environment features. Our control method incorporates a behavior model into well-known, standard path planning algorithms. Our behavior model, called deformable motion, consists of a graph of motion capture fragments. The key idea of our approach is to add flexibility on motion fragments such that we can situate them into a cluttered environment via constraint-based formulation. We demonstrate our deformable motion for realtime interactive navigation and global path planning in highly constrained virtual environments.
BibTeX
@article {10.1111:j.1467-8659.2011.01889.x,
journal = {Computer Graphics Forum},
title = {{Deformable Motion: Squeezing into Cluttered Environments}},
author = {Choi, Myung Geol and Kim, Manmyung and Hyun, Kyung Lyul and Lee, Jehee},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.01889.x}
}
journal = {Computer Graphics Forum},
title = {{Deformable Motion: Squeezing into Cluttered Environments}},
author = {Choi, Myung Geol and Kim, Manmyung and Hyun, Kyung Lyul and Lee, Jehee},
year = {2011},
publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2011.01889.x}
}