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dc.contributor.authorLipp, Markusen_US
dc.contributor.authorScherzer, Danielen_US
dc.contributor.authorWonka, Peteren_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorM. Chen and O. Deussenen_US
dc.date.accessioned2015-02-27T10:21:39Z
dc.date.available2015-02-27T10:21:39Z
dc.date.issued2011en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.01865.xen_US
dc.description.abstractIn this paper, we present new solutions for the interactive modeling of city layouts that combine the power of procedural modeling with the flexibility of manual modeling. Procedural modeling enables us to quickly generate large city layouts, while manual modeling allows us to hand-craft every aspect of a city. We introduce transformation and merging operators for both topology preserving and topology changing transformations based on graph cuts. In combination with a layering system, this allows intuitive manipulation of urban layouts using operations such as drag and drop, translation, rotation etc. In contrast to previous work, these operations always generate valid, i.e., intersection-free layouts. Furthermore, we introduce anchored assignments to make sure that modifications are persistent even if the whole urban layout is regenerated.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleInteractive Modeling of City Layouts using Layers of Procedural Contenten_US
dc.description.seriesinformationComputer Graphics Forumen_US


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