TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model
Date
2024Metadata
Show full item recordAbstract
Human shape spaces have been extensively studied, as they are a core element of human shape and pose inference tasks. Classic methods for creating a human shape model register a surface template mesh to a database of 3D scans and use dimensionality reduction techniques, such as Principal Component Analysis, to learn a compact representation. While these shape models enable global shape modifications by correlating anthropometric measurements with the learned subspace, they only provide limited localized shape control. We instead register a volumetric anatomical template, consisting of skeleton bones and soft tissue, to the surface scans of the CAESAR database. We further enlarge our training data to the full Cartesian product of all skeletons and all soft tissues using physically plausible volumetric deformation transfer. This data is then used to learn an anatomically constrained volumetric human shape model in a self-supervised fashion. The resulting TAILORME model enables shape sampling, localized shape manipulation, and fast inference from given surface scans.
BibTeX
@article {10.1111:cgf.15046,
journal = {Computer Graphics Forum},
title = {{TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model}},
author = {Wenninger, Stephan and Kemper, Fabian and Schwanecke, Ulrich and Botsch, Mario},
year = {2024},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.15046}
}
journal = {Computer Graphics Forum},
title = {{TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model}},
author = {Wenninger, Stephan and Kemper, Fabian and Schwanecke, Ulrich and Botsch, Mario},
year = {2024},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.15046}
}
Collections
Except where otherwise noted, this item's license is described as Attribution-NonCommercial 4.0 International License
Related items
Showing items related by title, author, creator and subject.
-
Outside-in Priority-based Approximation of 3D Models in LEGO Bricks
Fanni, Filippo Andrea; Rossi, Elisa De; Giachetti, Andrea (The Eurographics Association, 2022)In this paper, we discuss the problem of converting a 3D mesh into an assembly of LEGO blocks. The major challenge of this task is how to aggregate the voxels derived by the shape discretization into a set of standard ... -
A Survey of Urban Reconstruction
Musialski, P.; Wonka, P.; Aliaga, D. G.; Wimmer, M.; Gool, L.; Purgathofer, W. (The Eurographics Association and Blackwell Publishing Ltd., 2013)This paper provides a comprehensive overview of urban reconstruction. While there exists a considerable body of literature, this topic is still under active research. The work reviewed in this survey stems from the following ... -
Rational Bézier Guarding
Khanteimouri, Payam; Mandad, Manish; Campen, Marcel (The Eurographics Association and John Wiley & Sons Ltd., 2022)We present a reliable method to generate planar meshes of nonlinear rational triangular elements. The elements are guaranteed to be valid, i.e. defined by injective rational functions. The mesh is guaranteed to conform ...