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dc.contributor.authorSancho, Sergioen_US
dc.contributor.authorTang, Jingweien_US
dc.contributor.authorBatty, Christopheren_US
dc.contributor.authorAzevedo, Vinicius C.en_US
dc.contributor.editorBermano, Amit H.en_US
dc.contributor.editorKalogerakis, Evangelosen_US
dc.date.accessioned2024-04-16T14:40:11Z
dc.date.available2024-04-16T14:40:11Z
dc.date.issued2024
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.15022
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf15022
dc.description.abstractAn ongoing challenge in fluid animation is the faithful preservation of vortical details, which impacts the visual depiction of flows. We propose the Impulse Particle-In-Cell (IPIC) method, a novel extension of the popular Affine Particle-In-Cell (APIC) method that makes use of the impulse gauge formulation of the fluid equations. Our approach performs a coupled advection-stretching during particle-based advection to better preserve circulation and vortical details. The associated algorithmic changes are simple and straightforward to implement, and our results demonstrate that the proposed method is able to achieve more energetic and visually appealing smoke and liquid flows than APIC.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies -> Physical simulation
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.titleThe Impulse Particle-In-Cell Methoden_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersFluid Simulation
dc.description.volume43
dc.description.number2
dc.identifier.doi10.1111/cgf.15022
dc.identifier.pages13 pages


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