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dc.contributor.authorUsta, Baranen_US
dc.contributor.authorPont, Sylviaen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.editorUmetani, Nobuyukien_US
dc.contributor.editorWojtan, Chrisen_US
dc.contributor.editorVouga, Etienneen_US
dc.date.accessioned2022-10-04T06:41:13Z
dc.date.available2022-10-04T06:41:13Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14678
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14678
dc.description.abstractProduct lighting design is a laborious and time-consuming task. With product illustrations being increasingly rendered, the lighting challenge transferred to the virtual realm. Our approach targets lighting design in the context of a scene with fixed objects, materials, and camera parameters, illuminated by environmental lighting. Our solution offers control over the depiction of material characteristics and shape details by optimizing the illuminating environment-map. To that end, we introduce a metric that assesses the shape and material cues in terms of the designed appearance. We formalize the process and support steering the outcome using additional design constraints. We illustrate our solution with several challenging examples.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts Computing methodologies --> Computational photography; Image processing; Perception
dc.subjectCCS Concepts Computing methodologies
dc.subjectComputational photography
dc.subjectImage processing
dc.subjectPerception
dc.titleTargeting Shape and Material in Lighting Designen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersRendering - Modeling Nature and Material
dc.description.volume41
dc.description.number7
dc.identifier.doi10.1111/cgf.14678
dc.identifier.pages299-309
dc.identifier.pages11 pages


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  • 41-Issue 7
    Pacific Graphics 2022 - Symposium Proceedings

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