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dc.contributor.authorBerson, Eloïseen_US
dc.contributor.authorSoladié, Catherineen_US
dc.contributor.authorStoiber, Nicolasen_US
dc.contributor.editorBender, Jan and Popa, Tiberiuen_US
dc.date.accessioned2020-10-16T06:25:58Z
dc.date.available2020-10-16T06:25:58Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14117
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14117
dc.description.abstractFor the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of motion capture and retargeting has arguably become the dominant solution to address this demand. Yet, despite high level of quality and automation performance-based animation pipelines still require manual cleaning and editing to refine raw results, which is a time- and skill-demanding process. In this paper, we look to leverage machine learning to make facial animation editing faster and more accessible to non-experts. Inspired by recent image inpainting methods, we design a generative recurrent neural network that generates realistic motion into designated segments of an existing facial animation, optionally following userprovided guiding constraints. Our system handles different supervised or unsupervised editing scenarios such as motion filling during occlusions, expression corrections, semantic content modifications, and noise filtering. We demonstrate the usability of our system on several animation editing use cases.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectMotion processing
dc.subjectNeural networks
dc.titleIntuitive Facial Animation Editing Based On A Generative RNN Frameworken_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersCharacter Animation 2
dc.description.volume39
dc.description.number8
dc.identifier.doi10.1111/cgf.14117
dc.identifier.pages241-251


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  • 39-Issue 8
    ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2020

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