dc.contributor.author | Schoentgen, Arnaud | en_US |
dc.contributor.author | Poulin, Pierre | en_US |
dc.contributor.author | Darles, Emmanuelle | en_US |
dc.contributor.author | Meseure, Philippe | en_US |
dc.contributor.editor | Bender, Jan and Popa, Tiberiu | en_US |
dc.date.accessioned | 2020-10-16T06:25:05Z | |
dc.date.available | 2020-10-16T06:25:05Z | |
dc.date.issued | 2020 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.14103 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf14103 | |
dc.description.abstract | It is notoriously difficult for artists to control liquids while generating plausible animations. We introduce a new liquid control tool that allows users to load, transform, and apply precomputed liquid simulation templates in a scene in order to control a particle-based simulation. Each template instance generates control forces that drive the global simulated liquid to locally reproduce the templated liquid behavior. Our system is augmented with a variable proportion of temporary particles to help efficiently reproduce the templated liquid density, with fewer requirements on the surrounding environment. The resulting control strategy adds only a small computational overhead, leading to quick visual feedback for resolutions allowing interactive simulation. We demonstrate the robustness and ease of use of our method on various examples in 2D and 3D. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.title | Particle-based Liquid Control using Animation Templates | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Fluids 2 | |
dc.description.volume | 39 | |
dc.description.number | 8 | |
dc.identifier.doi | 10.1111/cgf.14103 | |
dc.identifier.pages | 79-88 | |