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dc.contributor.authorSchoentgen, Arnauden_US
dc.contributor.authorPoulin, Pierreen_US
dc.contributor.authorDarles, Emmanuelleen_US
dc.contributor.authorMeseure, Philippeen_US
dc.contributor.editorBender, Jan and Popa, Tiberiuen_US
dc.date.accessioned2020-10-16T06:25:05Z
dc.date.available2020-10-16T06:25:05Z
dc.date.issued2020
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14103
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14103
dc.description.abstractIt is notoriously difficult for artists to control liquids while generating plausible animations. We introduce a new liquid control tool that allows users to load, transform, and apply precomputed liquid simulation templates in a scene in order to control a particle-based simulation. Each template instance generates control forces that drive the global simulated liquid to locally reproduce the templated liquid behavior. Our system is augmented with a variable proportion of temporary particles to help efficiently reproduce the templated liquid density, with fewer requirements on the surrounding environment. The resulting control strategy adds only a small computational overhead, leading to quick visual feedback for resolutions allowing interactive simulation. We demonstrate the robustness and ease of use of our method on various examples in 2D and 3D.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.titleParticle-based Liquid Control using Animation Templatesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersFluids 2
dc.description.volume39
dc.description.number8
dc.identifier.doi10.1111/cgf.14103
dc.identifier.pages79-88


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  • 39-Issue 8
    ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2020

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