Interactive Sound Propagation For Dynamic Scenes Using 2d Wave Simulation
Date
2020Metadata
Show full item recordAbstract
We present a technique to model wave-based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures geometry-based diffraction effects such as obstruction, reverberation, and directivity of perceptually-salient initial sound at the source and listener. We show real-time performance on a single CPU core on modestly-sized scenes that are nevertheless topologically complex. Our key ideas are to exploit reciprocity and use a perceptual encoding and rendering framework. These allow the use of low-frequency finite-difference simulations on static scene snapshots. Our results show plausible audio variation that remains robust to motion and geometry changes. We suggest that wave solvers can be a practical approach to real-time dynamic acoustics. We share the complete C++ code of our ''Planeverb'' system.
BibTeX
@article {10.1111:cgf.14099,
journal = {Computer Graphics Forum},
title = {{Interactive Sound Propagation For Dynamic Scenes Using 2d Wave Simulation}},
author = {Rosen, Matthew and Godin, Keith W. and Raghuvanshi, Nikunj},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14099}
}
journal = {Computer Graphics Forum},
title = {{Interactive Sound Propagation For Dynamic Scenes Using 2d Wave Simulation}},
author = {Rosen, Matthew and Godin, Keith W. and Raghuvanshi, Nikunj},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14099}
}