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dc.contributor.authorWang, Zhennien_US
dc.contributor.authorHo, Tze Yuien_US
dc.contributor.authorLeung, Chi-Singen_US
dc.contributor.authorWong, Eric Wing Mingen_US
dc.contributor.editorLee, Jehee and Theobalt, Christian and Wetzstein, Gordonen_US
dc.date.accessioned2019-10-14T05:08:45Z
dc.date.available2019-10-14T05:08:45Z
dc.date.issued2019
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13850
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13850
dc.description.abstractDual paraboloid mapping is an approach for environment mapping. Its major advantage is its fast map generation speed. For graphics applications, when filtering is needed, the filtering tool would naturally be mipmapping. However, directly applying mipmapping to dual paraboloid mapping would give us three problems. They are the discontinuity across the dual paraboloid map boundary, the non-uniform sampling problem and the depth testing issue. We propose three approaches to solve these problems. Our approaches are based on some closed form equations derived via theoretical analysis. Using these equations, we modify the coordinates involved during the rendering process. In other words, these problems are handled just by using dual paraboloid maps and mipmaps differently, instead of fundamentally altering their data structures. Consequently, we are fixing the problems without damaging the map generation speed advantage. Applying all three approaches, we improve the rendering quality of dual paraboloid map mipmaps to a level equivalent to that of cubemap mipmaps, while preserving its fast map generation speed advantage. This gives dual paraboloid map mipmaps the potential to be a better choice than cubemap mipmaps for the devices with less computational power. The effectiveness and the efficiency of the proposed approaches are demonstrated using a glossy reflection application and an omnidirectional soft shadow generation application.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies → Rendering
dc.titleSeamless Mipmap Filtering for Dual Paraboloid Mapsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersRendering and Sampling
dc.description.volume38
dc.description.number7
dc.identifier.doi10.1111/cgf.13850
dc.identifier.pages437-448


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  • 38-Issue 7
    Pacific Graphics 2019 - Symposium Proceedings

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