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dc.contributor.authorParis, Axelen_US
dc.contributor.authorPeytavie, Adrienen_US
dc.contributor.authorGuérin, Ericen_US
dc.contributor.authorArgudo, Oscaren_US
dc.contributor.authorGalin, Ericen_US
dc.contributor.editorLee, Jehee and Theobalt, Christian and Wetzstein, Gordonen_US
dc.date.accessioned2019-10-14T05:06:28Z
dc.date.available2019-10-14T05:06:28Z
dc.date.issued2019
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13815
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13815
dc.description.abstractWe present an interactive aeolian simulation to author hot desert scenery. Wind is an important erosion agent in deserts which, despite its importance, has been neglected in computer graphics. Our framework overcomes this and allows generating a variety of sand dunes, including barchans, longitudinal and anchored dunes, and simulates abrasion which erodes bedrock and sculpts complex landforms. Given an input time varying high altitude wind field, we compute the wind field at the surface of the terrain according to the relief, and simulate the transport of sand blown by the wind. The user can interactively model complex desert landscapes, and control their evolution throughout time either by using a variety of interactive brushes or by prescribing events along a user-defined time-line.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectProcedural modeling
dc.subjectdesert
dc.subjectsand dune simulation
dc.subjectaeolian erosion
dc.titleDesertscapes Simulationen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersNatural Phenomena
dc.description.volume38
dc.description.number7
dc.identifier.doi10.1111/cgf.13815
dc.identifier.pages47-55


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  • 38-Issue 7
    Pacific Graphics 2019 - Symposium Proceedings

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