GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes
Date
2018Metadata
Show full item recordAbstract
In this paper, we present a matrix assembly technique for arbitrary polynomial order finite element simulations on simplex meshes for graphics processing units (GPU). Compared to the current state of the art in GPU-based matrix assembly, we avoid the need for an intermediate sparse matrix and perform assembly directly into the final, GPU-optimized data structure. Thereby, we avoid the resulting 180% to 600% memory overhead, depending on polynomial order, and associated allocation time, while simplifying the assembly code and using a more compact mesh representation. We compare our method with existing algorithms and demonstrate significant speedups.
BibTeX
@article {10.1111:cgf.13581,
journal = {Computer Graphics Forum},
title = {{GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes}},
author = {Mueller-Roemer, Johannes Sebastian and Stork, André},
year = {2018},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13581}
}
journal = {Computer Graphics Forum},
title = {{GPU-based Polynomial Finite Element Matrix Assembly for Simplex Meshes}},
author = {Mueller-Roemer, Johannes Sebastian and Stork, André},
year = {2018},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13581}
}