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dc.contributor.authorYuan, Yeen_US
dc.contributor.authorZheng, Changxien_US
dc.contributor.authorCoros, Stelianen_US
dc.contributor.editorThuerey, Nils and Beeler, Thaboen_US
dc.date.accessioned2018-07-23T10:07:14Z
dc.date.available2018-07-23T10:07:14Z
dc.date.issued2018
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13516
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13516
dc.description.abstractWe present a computational approach to designing transformables, physical characters that can shape-shift to take on vastly different forms. The design process begins with a morphological description of an input character and a target object that it should transform into. Guided by a set of objectives that model the core attributes of desirable transformable designs, optimized embeddings are interactively generated. Intuitively, embeddings represent tightly folded character configurations that fit within the target object. From any feasible embedding, skin meshes are then generated for each body part of the character. The process for generating these 3D models is based on a segmentation of the target object, which is achieved through a growth-based model applied to a multiple level set representation of the transformable. A set of transformation-aware post-processing algorithms ensure the feasibility of the final designs. Building on this technical core, our computational design system provides many opportunities for users to inject their intuition and personal preferences into the process of creating transformables, while shielding them from tasks that are challenging and tedious. As a result, they can intuitively explore the vast space of design possibilities. We demonstrated the effectiveness of our computational approach by creating a variety of transformable designs, three of which we fabricate.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectAnimation
dc.titleComputational Design of Transformablesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersFabrication and Strokes
dc.description.volume37
dc.description.number8
dc.identifier.doi10.1111/cgf.13516
dc.identifier.pages103-113


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  • 37-Issue 8
    ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2018

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