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dc.contributor.authorMojzík, Michalen_US
dc.contributor.authorFichet, Albanen_US
dc.contributor.authorWilkie, Alexanderen_US
dc.contributor.editorJakob, Wenzel and Hachisuka, Toshiyaen_US
dc.date.accessioned2018-07-01T07:22:45Z
dc.date.available2018-07-01T07:22:45Z
dc.date.issued2018
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13477
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13477
dc.description.abstractWe present two separate improvements to the handling of fluorescence effects in modern uni-directional spectral rendering systems. The first is the formulation of a new distance tracking scheme for fluorescent volume materials which exhibit a pronounced wavelength asymmetry. Such volumetric materials are an important and not uncommon corner case of wavelength-shifting media behaviour, and have not been addressed so far in rendering literature. The second one is that we introduce an extension of Hero wavelength sampling which can handle fluorescence events, both on surfaces, and in volumes. Both improvements are useful by themselves, and can be used separately: when used together, they enable the robust inclusion of arbitrary fluorescence effects in modern uni-directional spectral MIS path tracers. Our extension of Hero wavelength sampling is generally useful, while our proposed technique for distance tracking in strongly asymmetric media is admittedly not very efficient. However, it makes the most of a rather difficult situation, and at least allows the inclusion of such media in uni-directional path tracers, albeit at comparatively high cost. Which is still an improvement since up to now, their inclusion was not really possible at all, due to the inability of conventional tracking schemes to generate sampling points in such volume materials.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectRay tracing
dc.titleHandling Fluorescence in a Uni-directional Spectral Path Traceren_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersMaterials
dc.description.volume37
dc.description.number4
dc.identifier.doi10.1111/cgf.13477
dc.identifier.pages77-94


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  • 37-Issue 4
    Rendering 2018 - Symposium Proceedings

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