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dc.contributor.authorGuo, Jieen_US
dc.contributor.authorChen, Yanjunen_US
dc.contributor.authorGuo, Yanwenen_US
dc.contributor.authorPan, Jinguien_US
dc.contributor.editorJakob, Wenzel and Hachisuka, Toshiyaen_US
dc.date.accessioned2018-07-01T07:22:43Z
dc.date.available2018-07-01T07:22:43Z
dc.date.issued2018
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.13476
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13476
dc.description.abstractAn appearance model for materials adhered with massive collections of special effect pigments has to take both high-frequency spatial details (e.g., glints) and wave-optical effects (e.g., iridescence) due to thin-film interference into account. However, either phenomenon is challenging to characterize and simulate in a physically accurate way. Capturing these fascinating effects in a unified framework is even harder as the normal distribution function and the reflectance term are highly correlated and cannot be treated separately. In this paper, we propose a multi-scale BRDF model for reproducing the main visual effects generated by the discrete assembly of special effect pigments, enabling a smooth transition from fine-scale surface details to large-scale iridescent patterns. We demonstrate that the wavelength-dependent reflectance inside the pixel's footprint follows a Gaussian distribution according to the central limit theorem, and is closely related to the distribution of the thin-film's thickness. We efficiently determine the mean and the variance of this Gaussian distribution for each pixel whose closed-form expressions can be derived by assuming that the thin-film's thickness is uniformly distributed. To validate its effectiveness, the proposed model is compared against some previous methods and photographs of actual materials. Furthermore, since our method does not require any scene-dependent precomputation, the distribution of thickness is allowed to be spatially-varying.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies → Reflectance modeling
dc.titleA Physically-based Appearance Model for Special Effect Pigmentsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersMaterials
dc.description.volume37
dc.description.number4
dc.identifier.doi10.1111/cgf.13476
dc.identifier.pages67-76


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  • 37-Issue 4
    Rendering 2018 - Symposium Proceedings

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