dc.contributor.author | Ureña, Carlos | en_US |
dc.contributor.author | Georgiev, Iliyan | en_US |
dc.contributor.editor | Jakob, Wenzel and Hachisuka, Toshiya | en_US |
dc.date.accessioned | 2018-07-01T07:22:27Z | |
dc.date.available | 2018-07-01T07:22:27Z | |
dc.date.issued | 2018 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13471 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13471 | |
dc.description.abstract | We present a method for uniformly sampling points inside the projection of a spherical cap onto a plane through the sphere's center. To achieve this, we devise two novel area-preserving mappings from the unit square to this projection, which is often an ellipse but generally has a more complex shape. Our maps allow for low-variance rendering of direct illumination from finite and infinite (e.g. sun-like) spherical light sources by sampling their projected solid angle in a stratified manner. We discuss the practical implementation of our maps and show significant quality improvement over traditional uniform spherical cap sampling in a production renderer. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | Computing methodologies | |
dc.subject | Rendering | |
dc.subject | Ray tracing | |
dc.subject | Visibility | |
dc.title | Stratified Sampling of Projected Spherical Caps | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Sampling | |
dc.description.volume | 37 | |
dc.description.number | 4 | |
dc.identifier.doi | 10.1111/cgf.13471 | |
dc.identifier.pages | 13-20 | |