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dc.contributor.authorChlumský, V.en_US
dc.contributor.authorSloup, J.en_US
dc.contributor.authorŠimeček, I.en_US
dc.contributor.editorChen, Min and Benes, Bedrichen_US
dc.date.accessioned2018-04-05T12:48:41Z
dc.date.available2018-04-05T12:48:41Z
dc.date.issued2018
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13265
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13265
dc.description.abstractWe propose an extension to the state‐of‐the‐art text rendering technique based on sampling a 2D signed distance field from a texture. This extension significantly improves the visual quality of sharp corners, which is the most problematic feature to reproduce for the original technique. We achieve this by using a combination of multiple distance fields in conjunction, which together provide a more thorough representation of the given glyph's (or any other 2D shape's) geometry. This multi‐channel distance field representation is described along with its application in shader‐based rendering. The rendering process itself remains very simple and efficient, and is fully compatible with previous monochrome distance fields. The introduced method of multi‐channel distance field construction requires a vector representation of the input shape. A comparative measurement of rendering quality shows that the error in the output image can be reduced by up to several orders of magnitude.We propose an extension to the state‐of‐the‐art text rendering technique based on sampling a 2D signed distance field from a texture. This extension significantly improves the visual quality of sharp corners, which is the most problematic feature to reproduce for the original technique. We achieve this by using a combination of multiple distance fields in conjunction, which together provide a more thorough representation of the given glyph's (or any other 2D shape's) geometry. This multi‐channel distance field representation is described along with its application in shader‐based rendering. The rendering process itself remains very simple and efficient, and is fully compatible with previous monochrome distance fields.en_US
dc.publisher© 2018 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectcurves and surfaces
dc.subjectmodelling
dc.subjecttexture synthesis
dc.subjectrendering
dc.subjectI.3.3 [Computer Graphics]: Picture/Image Generation‐Line and curve generation
dc.titleImproved Corners with Multi‐Channel Signed Distance Fieldsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume37
dc.description.number1
dc.identifier.doi10.1111/cgf.13265
dc.identifier.pages273-287


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