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dc.contributor.authorWeier, Martinen_US
dc.contributor.authorStengel, Michaelen_US
dc.contributor.authorRoth, Thorstenen_US
dc.contributor.authorDidyk, Piotren_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.authorEisemann, Martinen_US
dc.contributor.authorGrogorick, Steveen_US
dc.contributor.authorHinkenjann, Andréen_US
dc.contributor.authorKruijff, Ernsten_US
dc.contributor.authorMagnor, Marcusen_US
dc.contributor.authorMyszkowski, Karolen_US
dc.contributor.authorSlusallek, Philippen_US
dc.contributor.editorVictor Ostromoukov and Matthias Zwickeren_US
dc.date.accessioned2017-04-22T16:49:33Z
dc.date.available2017-04-22T16:49:33Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13150
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13150
dc.description.abstractAdvances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly but desirable aspects of realism are often not accounted for, including global illumination, accurate depth of field and motion blur, spectral effects, etc. especially in real-time rendering. At the same time, there is a strong trend towards more pixels per display due to larger displays, higher pixel densities or larger fields of view. Further observable trends in current display technology include more bits per pixel (high dynamic range, wider color gamut/fidelity), increasing refresh rates (better motion depiction), and an increasing number of displayed views per pixel (stereo, multi-view, all the way to holographic or lightfield displays). These developments cause significant unsolved technical challenges due to aspects such as limited compute power and bandwidth. Fortunately, the human visual system has certain limitations, which mean that providing the highest possible visual quality is not always necessary. In this report, we present the key research and models that exploit the limitations of perception to tackle visual quality and workload alike. Moreover, we present the open problems and promising future research targeting the question of how we can minimize the effort to compute and display only the necessary pixels while still offering a user full visual experience.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectLine and curve generation
dc.titlePerception-driven Accelerated Renderingen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersState of the Art Reports
dc.description.volume36
dc.description.number2
dc.identifier.doi10.1111/cgf.13150
dc.identifier.pages611-643
dc.description.documenttypestar


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