dc.contributor.author | Lee, Yoonsang | en_US |
dc.contributor.author | Kwon, Taesoo | en_US |
dc.contributor.editor | Loic Barthe and Bedrich Benes | en_US |
dc.date.accessioned | 2017-04-22T16:27:00Z | |
dc.date.available | 2017-04-22T16:27:00Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13134 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13134 | |
dc.description.abstract | We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Animation | |
dc.title | Performance-Based Biped Control using a Consumer Depth Camera | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Camera: Depth to Motion, Lens and Filters | |
dc.description.volume | 36 | |
dc.description.number | 2 | |
dc.identifier.doi | 10.1111/cgf.13134 | |
dc.identifier.pages | 387-395 | |