Performance-Based Biped Control using a Consumer Depth Camera
Abstract
We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.
BibTeX
@article {10.1111:cgf.13134,
journal = {Computer Graphics Forum},
title = {{Performance-Based Biped Control using a Consumer Depth Camera}},
author = {Lee, Yoonsang and Kwon, Taesoo},
year = {2017},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13134}
}
journal = {Computer Graphics Forum},
title = {{Performance-Based Biped Control using a Consumer Depth Camera}},
author = {Lee, Yoonsang and Kwon, Taesoo},
year = {2017},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13134}
}