dc.contributor.author | Berkiten, Sema | en_US |
dc.contributor.author | Halber, Maciej | en_US |
dc.contributor.author | Solomon, Justin | en_US |
dc.contributor.author | Ma, Chongyang | en_US |
dc.contributor.author | Li, Hao | en_US |
dc.contributor.author | Rusinkiewicz, Szymon | en_US |
dc.contributor.editor | Loic Barthe and Bedrich Benes | en_US |
dc.date.accessioned | 2017-04-22T16:26:57Z | |
dc.date.available | 2017-04-22T16:26:57Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13132 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13132 | |
dc.description.abstract | The visual richness of computer graphics applications is frequently limited by the difficulty of obtaining high-quality, detailed 3D models. This paper proposes a method for realistically transferring details (specifically, displacement maps) from existing high-quality 3D models to simple shapes that may be created with easy-to-learn modeling tools. Our key insight is to use metric learning to find a combination of geometric features that successfully predicts detail-map similarities on the source mesh; we use the learned feature combination to drive the detail transfer. The latter uses a variant of multi-resolution non-parametric texture synthesis, augmented by a high-frequency detail transfer step in texture space. We demonstrate that our technique can successfully transfer details among a variety of shapes including furniture and clothing. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.title | Learning Detail Transfer based on Geometric Features | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Reconstruct, Learn, and Transport Geometry | |
dc.description.volume | 36 | |
dc.description.number | 2 | |
dc.identifier.doi | 10.1111/cgf.13132 | |
dc.identifier.pages | 361-373 | |