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dc.contributor.authorRadiano, O.en_US
dc.contributor.authorGraber, Y.en_US
dc.contributor.authorMahler, M.en_US
dc.contributor.authorSigal, L.en_US
dc.contributor.authorShamir, A.en_US
dc.contributor.editorChen, Min and Benes, Bedrichen_US
dc.date.accessioned2018-04-05T12:48:35Z
dc.date.available2018-04-05T12:48:35Z
dc.date.issued2018
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13099
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13099
dc.description.abstractWe present a method for the automatic creation of fictional storybooks based on personal photographs. Unlike previous attempts that summarize such collections by picking salient or diverse photos, or creating personal literal narratives, we focus on the creation of fictional stories. This provides new value to users, as well as an engaging way for people (especially children) to experience their own photographs. We use a graph model to represent an artist‐generated story, where each node is a ‘frame’, akin to frames in comics or storyboards. A node is described by story elements, comprising actors, location, supporting objects and time. The edges in the graph encode connections between these elements and provide the discourse of the story. Based on this construction, we develop a constraint satisfaction algorithm for one‐to‐one assignment of nodes to photographs. Once each node is assigned to a photograph, a visual depiction of the story can be generated in different styles using various templates. We show results of several fictional visual stories created from different personal photo sets and in different styles.We present a method for the automatic creation of fictional storybooks based on personal photographs. Unlike previous attempts that summarize such collections by picking salient or diverse photos, or creating personal literal narratives, we focus on the creation of fictional stories. This provides new value to users, as well as an engaging way for people (especially children) to experience their own photographs. We use a graph model to represent an artist‐generated story, where each node is a ‘frame’, akin to frames in comics or storyboards. A node is described by story elements, comprising actors, location, supporting objects and time. The edges in the graph encode connections between these elements and provide the discourse of the story. Based on this construction, we develop a constraint satisfaction algorithm for one‐to‐one assignment of nodes to photographs. Once each node is assigned to a photograph, a visual depiction of the story can be generated in different styles using various templates.en_US
dc.publisher© 2018 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectimage processing
dc.subjectpersonal visual stories
dc.subjectimage databases
dc.subjectphoto summarization
dc.subjectI.3.3 [Computer Graphics]: Picture/Image GenerationH.2.8 [Database Applications]: Image databases
dc.titleStory Albums: Creating Fictional Stories From Personal Photograph Setsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume37
dc.description.number1
dc.identifier.doi10.1111/cgf.13099
dc.identifier.pages19-31


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