dc.contributor.author | Reinert, Bernhard | en_US |
dc.contributor.author | Kopf, Johannes | en_US |
dc.contributor.author | Ritschel, Tobias | en_US |
dc.contributor.author | Cuervo, Eduardo | en_US |
dc.contributor.author | Chu, David | en_US |
dc.contributor.author | Seidel, Hans-Peter | en_US |
dc.contributor.editor | Eitan Grinspun and Bernd Bickel and Yoshinori Dobashi | en_US |
dc.date.accessioned | 2016-10-11T05:20:20Z | |
dc.date.available | 2016-10-11T05:20:20Z | |
dc.date.issued | 2016 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13032 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13032 | |
dc.description.abstract | VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based rendering (IBR) architecture for masking the latency. It runs in real-time even on very weak mobile devices, supports modern game engine graphics, and maintains high visual quality even for large view displacements. We propose a novel server-side dual-view representation that leverages an optimally-placed extra view and depth peeling to provide the client with coverage for filling disocclusion holes. This representation is directly rendered in a novel wide-angle projection with favorable directional parameterization. A new client-side IBR algorithm uses a pre-transmitted level-of-detail proxy with an encaging simplification and depth-carving to maintain highly complex geometric detail. We demonstrate our approach with typical VR / mobile gaming applications running on mobile hardware. Our technique compares favorably to competing approaches according to perceptual and numerical comparisons. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.title | Proxy-guided Image-based Rendering for Mobile Devices | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Efficient Rendering | |
dc.description.volume | 35 | |
dc.description.number | 7 | |
dc.identifier.doi | 10.1111/cgf.13032 | |
dc.identifier.pages | 353-362 | |