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dc.contributor.authorZhang, Yu-Weien_US
dc.contributor.authorZhang, Caimingen_US
dc.contributor.authorWang, Wenpingen_US
dc.contributor.authorChen, Yanzhaoen_US
dc.contributor.editorEitan Grinspun and Bernd Bickel and Yoshinori Dobashien_US
dc.date.accessioned2016-10-11T05:20:12Z
dc.date.available2016-10-11T05:20:12Z
dc.date.issued2016
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13028
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13028
dc.description.abstractBas-relief is designed to provide 3D perception for the viewers under illumination. For the problem of bas-relief generation from 3D object, most existing methods ignore the influence of illumination on bas-relief appearance. In this paper, we propose a novel method that adaptively generate bas-reliefs with respect to illumination conditions. Given a 3D object and its target appearance, our method finds an adaptive surface that preserves the appearance of the input. We validate our approach through a variety of applications. Experimental results indicate that the proposed approach is effective in producing bas-reliefs with desired appearance under illumination.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputer Graphics
dc.subjectComputational Geometry and Object Modeling
dc.subjectModeling packages
dc.titleAdaptive Bas-relief Generation from 3D Object under Illuminationen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersFabrication
dc.description.volume35
dc.description.number7
dc.identifier.doi10.1111/cgf.13028
dc.identifier.pages311-321


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