dc.contributor.author | Guérin, Eric | en_US |
dc.contributor.author | Galin, Eric | en_US |
dc.contributor.author | Grosbellet, François | en_US |
dc.contributor.author | Peytavie, Adrien | en_US |
dc.contributor.author | Génevaux, Jean-David | en_US |
dc.contributor.editor | Eitan Grinspun and Bernd Bickel and Yoshinori Dobashi | en_US |
dc.date.accessioned | 2016-10-11T05:20:04Z | |
dc.date.available | 2016-10-11T05:20:04Z | |
dc.date.issued | 2016 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13023 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13023 | |
dc.description.abstract | Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles or entangled fallen branches. In this article, we present a method for augmenting natural scenes with a huge amount of details such as grass tufts, stones, leaves or twigs. Our approach takes advantage of the observation that those details can be approximated by replications of a few similar objects and therefore relies on mass-instancing. We propose an original structure, the Ghost Tile, that stores a huge number of overlapping candidate objects in a tile, along with a pre-computed collision graph. Details are created by traversing the scene with the Ghost Tile and generating instances according to user-defined density fields that allow to sculpt layers and piles of entangled objects while providing control over their density and distribution. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Picture/Image Generation | |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Computational Geometry and Object Modeling | |
dc.subject | Curve | |
dc.subject | surface | |
dc.subject | solid and object representations | |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.title | Efficient Modeling of Entangled Details for Natural Scenes | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Modeling | |
dc.description.volume | 35 | |
dc.description.number | 7 | |
dc.identifier.doi | 10.1111/cgf.13023 | |
dc.identifier.pages | 257-267 | |