dc.contributor.author | Livesu, Marco | en_US |
dc.contributor.author | Muntoni, Alessandro | en_US |
dc.contributor.author | Puppo, Enrico | en_US |
dc.contributor.author | Scateni, Riccardo | en_US |
dc.contributor.editor | Eitan Grinspun and Bernd Bickel and Yoshinori Dobashi | en_US |
dc.date.accessioned | 2016-10-11T05:19:51Z | |
dc.date.available | 2016-10-11T05:19:51Z | |
dc.date.issued | 2016 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13021 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13021 | |
dc.description.abstract | We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the simpler problem of generating the connectivity of a tubular structure derived from its curve-skeleton. We also provide volumetric subdivision schemes to nicely adapt the topology of the mesh to the local thickness of tubes, while regularizing per-element size. Our method is fast, one-click, easy to reproduce, and it generates structured meshes that better align to the branching structure of the input shape if compared to previous methods for hexa mesh generation. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.5 [Computer Graphics] | |
dc.subject | Computational Geometry and Object Modeling | |
dc.subject | Physically based modeling | |
dc.title | Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Modeling | |
dc.description.volume | 35 | |
dc.description.number | 7 | |
dc.identifier.doi | 10.1111/cgf.13021 | |
dc.identifier.pages | 237-246 | |