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dc.contributor.authorZhang, Linlingen_US
dc.contributor.authorFenney, Simonen_US
dc.contributor.authorEscribano, Fernandoen_US
dc.contributor.editorEitan Grinspun and Bernd Bickel and Yoshinori Dobashien_US
dc.date.accessioned2016-10-11T05:18:48Z
dc.date.available2016-10-11T05:18:48Z
dc.date.issued2016
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13006
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13006
dc.description.abstractNumerous algorithms have been researched in the area of texture synthesis. However, it remains difficult to design a low-cost synthesis scheme capable of generating high quality results while simultaneously achieving real-time performance. Additional challenges include making a scheme parallel and being able to partially render/synthesize high-resolution textures. Furthermore, it would be beneficial for a synthesis scheme to be able to incorporate Texture Compression and minimize the bandwidth usage, especially on mobile devices. In this paper, we propose a practical method which has low computational complexity and produces textures with small storage requirements. Through use of an index table, random access of the texture is another essential advantage, with which parallel rendering becomes feasible including generation of mip-map sequences. Integrating the index table with existing compression algorithms, for example ETC or PVRTC, the bandwidth is further reduced and avoids the need for a separate, computationally expensive pass to compress the synthesized output. It should be noted that our texture synthesis achieves real-time performance and low power consumption even on mobile devices, for which texture synthesis has been traditionally considered too expensive.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectDisplay algorithms
dc.titleReal-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Designen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersTextures/Mapping
dc.description.volume35
dc.description.number7
dc.identifier.doi10.1111/cgf.13006
dc.identifier.pages87-95


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