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dc.contributor.authorMilliez, Antoineen_US
dc.contributor.authorGuay, Martinen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.authorGross, Markusen_US
dc.contributor.authorSumner, Robert W.en_US
dc.contributor.editorEitan Grinspun and Bernd Bickel and Yoshinori Dobashien_US
dc.date.accessioned2016-10-11T05:18:44Z
dc.date.available2016-10-11T05:18:44Z
dc.date.issued2016
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13004
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13004
dc.description.abstractOur work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. The core of our workflow resides in two components: we first impose structure and temporal coherence over the animation data using a novel radius-based animationaware clustering. The computed clusters conform to the user-specified scale, and follow the underlying animation regardless of its topology. Extreme mesh deformations, complex particle simulations, or simulated mesh animations with ever-changing topology can therefore be handled in a temporally coherent way. Then, in analogy to fragment shaders that specify an output color based on a texture and a collection of properties defined per vertex (position, texture coordinate, etc.), we provide a programmable interface to the user, letting him or her specify an output animation based on the collection of properties we extract per cluster (position, velocity, etc.). We equip elementary animations with a collection of parameters that are exposed in our programmable system and enables users to script the animated textures depending on properties of the input cluster. We demonstrate the power of our system with complex animated textures created with minimal user input.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleProgrammable Animation Texturing using Motion Stampsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersTextures/Mapping
dc.description.volume35
dc.description.number7
dc.identifier.doi10.1111/cgf.13004
dc.identifier.pages67-75


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