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dc.contributor.authorStengel, Michaelen_US
dc.contributor.authorGrogorick, Steveen_US
dc.contributor.authorEisemann, Martinen_US
dc.contributor.authorMagnor, Marcusen_US
dc.contributor.editorElmar Eisemann and Eugene Fiumeen_US
dc.date.accessioned2016-06-17T14:10:48Z
dc.date.available2016-06-17T14:10:48Z
dc.date.issued2016en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12956en_US
dc.description.abstractWith ever-increasing display resolution for wide field-of-view displays-such as head-mounted displays or 8k projectors- shading has become the major computational cost in rasterization. To reduce computational effort, we propose an algorithm that only shades visible features of the image while cost-effectively interpolating the remaining features without affecting perceived quality. In contrast to previous approaches we do not only simulate acuity falloff but also introduce a sampling scheme that incorporates multiple aspects of the human visual system: acuity, eye motion, contrast (stemming from geometry, material or lighting properties), and brightness adaptation. Our sampling scheme is incorporated into a deferred shading pipeline to shade the image's perceptually relevant fragments while a pull-push algorithm interpolates the radiance for the rest of the image. Our approach does not impose any restrictions on the performed shading. We conduct a number of psycho-visual experiments to validate scene- and task-independence of our approach. The number of fragments that need to be shaded is reduced by 50 % to 80 %. Our algorithm scales favorably with increasing resolution and field-of-view, rendering it well-suited for head-mounted displays and wide-field-of-view projection.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.x [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectVirtual Realityen_US
dc.subjectI.3.y [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectHeaden_US
dc.subjectmounted Displaysen_US
dc.titleAdaptive Image-Space Sampling for Gaze-Contingent Real-time Renderingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.sectionheadersFaster Renderingen_US
dc.description.volume35en_US
dc.description.number4en_US
dc.identifier.doi10.1111/cgf.12956en_US
dc.identifier.pages129-139en_US


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  • 35-Issue 4
    Rendering 2016 - Symposium Proceedings

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