dc.contributor.author | Joo, Hyuntae | en_US |
dc.contributor.author | Kwon, Soonhyeon | en_US |
dc.contributor.author | Lee, Sangmin | en_US |
dc.contributor.author | Eisemann, Elmar | en_US |
dc.contributor.author | Lee, Sungkil | en_US |
dc.contributor.editor | Elmar Eisemann and Eugene Fiume | en_US |
dc.date.accessioned | 2016-06-17T14:09:38Z | |
dc.date.available | 2016-06-17T14:09:38Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12953 | en_US |
dc.description.abstract | We present an efficient ray-tracing technique to render bokeh effects produced by parametric aspheric lenses. Contrary to conventional spherical lenses, aspheric lenses do generally not permit a simple closed-form solution of ray-surface intersections. We propose a numerical root-finding approach, which uses tight proxy surfaces to ensure a good initialization and convergence behavior. Additionally, we simulate mechanical imperfections resulting from the lens fabrication via a texture-based approach. Fractional Fourier transform and spectral dispersion add additional realism to the synthesized bokeh effect. Our approach is well-suited for execution on graphics processing units (GPUs) and we demonstrate complex defocus-blur and lens-flare effects. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Display Algorithms | en_US |
dc.title | Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.sectionheaders | Looking Through Surfaces | en_US |
dc.description.volume | 35 | en_US |
dc.description.number | 4 | en_US |
dc.identifier.doi | 10.1111/cgf.12953 | en_US |
dc.identifier.pages | 099-105 | en_US |