dc.contributor.author | Herholz, Sebastian | en_US |
dc.contributor.author | Elek, Oskar | en_US |
dc.contributor.author | Vorba, Jiří | en_US |
dc.contributor.author | Lensch, Hendrik | en_US |
dc.contributor.author | Křivánek, Jaroslav | en_US |
dc.contributor.editor | Elmar Eisemann and Eugene Fiume | en_US |
dc.date.accessioned | 2016-06-17T14:09:34Z | |
dc.date.available | 2016-06-17T14:09:34Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12950 | en_US |
dc.description.abstract | The efficiency of Monte Carlo algorithms for light transport simulation is directly related to their ability to importance-sample the product of the illumination and reflectance in the rendering equation. Since the optimal sampling strategy would require knowledge about the transport solution itself, importance sampling most often follows only one of the known factors - BRDF or an approximation of the incident illumination. To address this issue, we propose to represent the illumination and the reflectance factors by the Gaussian mixture model (GMM), which we fit by using a combination of weighted expectation maximization and non-linear optimization methods. The GMM representation then allows us to obtain the resulting product distribution for importance sampling on-the-fly at each scene point. For its efficient evaluation and sampling we preform an up-front adaptive decimation of both factor mixtures. In comparison to state-of-the-art sampling methods, we show that our product importance sampling can lead to significantly better convergence in scenes with complex illumination and reflectance. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | | en_US |
dc.subject | | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.title | Product Importance Sampling for Light Transport Path Guiding | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.sectionheaders | Light Transport - Part 1 | en_US |
dc.description.volume | 35 | en_US |
dc.description.number | 4 | en_US |
dc.identifier.doi | 10.1111/cgf.12950 | en_US |
dc.identifier.pages | 067-077 | en_US |