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dc.contributor.authorGamito, Manuel N.en_US
dc.contributor.editorElmar Eisemann and Eugene Fiumeen_US
dc.date.accessioned2016-06-17T14:09:13Z
dc.date.available2016-06-17T14:09:13Z
dc.date.issued2016en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12946en_US
dc.description.abstractA new unbiased sampling approach is presented, which allows the direct illumination from disk and cylinder light sources to be sampled with a uniform probability distribution within their solid angles, as seen from each illuminated point. This approach applies to any form of global illumination path tracing algorithm (forward or bidirectional), where the direct illumination integral from light sources needs to be estimated. We show that taking samples based on the solid angle of these two light sources leads to improved estimates and reduced variance of the Monte Carlo integral for direct illumination. This work follows from previously known unbiased methods for the solid angle sampling of triangular and rectangular light sources and extends the class of lights that can be rendered with these improved sampling algorithms.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleSolid Angle Sampling of Disk and Cylinder Lightsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.sectionheadersSamplingen_US
dc.description.volume35en_US
dc.description.number4en_US
dc.identifier.doi10.1111/cgf.12946en_US
dc.identifier.pages025-036en_US


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  • 35-Issue 4
    Rendering 2016 - Symposium Proceedings

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