dc.contributor.author | Gamito, Manuel N. | en_US |
dc.contributor.editor | Elmar Eisemann and Eugene Fiume | en_US |
dc.date.accessioned | 2016-06-17T14:09:13Z | |
dc.date.available | 2016-06-17T14:09:13Z | |
dc.date.issued | 2016 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12946 | en_US |
dc.description.abstract | A new unbiased sampling approach is presented, which allows the direct illumination from disk and cylinder light sources to be sampled with a uniform probability distribution within their solid angles, as seen from each illuminated point. This approach applies to any form of global illumination path tracing algorithm (forward or bidirectional), where the direct illumination integral from light sources needs to be estimated. We show that taking samples based on the solid angle of these two light sources leads to improved estimates and reduced variance of the Monte Carlo integral for direct illumination. This work follows from previously known unbiased methods for the solid angle sampling of triangular and rectangular light sources and extends the class of lights that can be rendered with these improved sampling algorithms. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Raytracing | en_US |
dc.title | Solid Angle Sampling of Disk and Cylinder Lights | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.sectionheaders | Sampling | en_US |
dc.description.volume | 35 | en_US |
dc.description.number | 4 | en_US |
dc.identifier.doi | 10.1111/cgf.12946 | en_US |
dc.identifier.pages | 025-036 | en_US |