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dc.contributor.authorChiang, Matt Jen-Yuanen_US
dc.contributor.authorBitterli, Benedikten_US
dc.contributor.authorTappan, Chucken_US
dc.contributor.authorBurley, Brenten_US
dc.contributor.editorJoaquim Jorge and Ming Linen_US
dc.date.accessioned2016-04-26T08:38:30Z
dc.date.available2016-04-26T08:38:30Z
dc.date.issued2016en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12830en_US
dc.description.abstractWe present an energy-conserving fiber shading model for hair and fur that is efficient enough for path tracing. Our model adopts a near-field formulation to avoid the expensive integral across the fiber, accounts for all high order internal reflection events with a single lobe, and proposes a novel, closed-form distribution for azimuthal roughness based on the logistic distribution. Additionally, we derive, through simulation, a parameterization that relates intuitive user controls such as multiple-scattering albedo and isotropic cylinder roughness to the underlying physical parameters.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectShadingen_US
dc.titleA Practical and Controllable Hair and Fur Model for Production Path Tracingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.sectionheadersRendering Techniquesen_US
dc.description.volume35en_US
dc.description.number2en_US
dc.identifier.doi10.1111/cgf.12830en_US
dc.identifier.pages275-283en_US


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