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dc.contributor.authorFujisawa, Makotoen_US
dc.contributor.authorMiura, Kenjiro T.en_US
dc.contributor.editorStam, Jos and Mitra, Niloy J. and Xu, Kunen_US
dc.date.accessioned2015-10-07T05:12:15Z
dc.date.available2015-10-07T05:12:15Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12754en_US
dc.description.abstractWe propose a new boundary handling method for smoothed particle hydrodynamics (SPH). Previous approaches required the use of boundary particles to prevent particles from sticking to the boundary. We address this issue by correcting the fundamental equations of SPH with the integration of a kernel function. Our approach is able to directly handle triangle mesh boundaries without the need for boundary particles.We also show how our approach can be integrated into a position-based fluid framework.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleAn Efficient Boundary Handling with a Modified Density Calculation for SPHen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.sectionheadersSimulation and Visualizationen_US
dc.description.volume34en_US
dc.description.number7en_US
dc.identifier.doi10.1111/cgf.12754en_US
dc.identifier.pages155-162en_US


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