dc.contributor.author | Fujisawa, Makoto | en_US |
dc.contributor.author | Miura, Kenjiro T. | en_US |
dc.contributor.editor | Stam, Jos and Mitra, Niloy J. and Xu, Kun | en_US |
dc.date.accessioned | 2015-10-07T05:12:15Z | |
dc.date.available | 2015-10-07T05:12:15Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12754 | en_US |
dc.description.abstract | We propose a new boundary handling method for smoothed particle hydrodynamics (SPH). Previous approaches required the use of boundary particles to prevent particles from sticking to the boundary. We address this issue by correcting the fundamental equations of SPH with the integration of a kernel function. Our approach is able to directly handle triangle mesh boundaries without the need for boundary particles.We also show how our approach can be integrated into a position-based fluid framework. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.title | An Efficient Boundary Handling with a Modified Density Calculation for SPH | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.sectionheaders | Simulation and Visualization | en_US |
dc.description.volume | 34 | en_US |
dc.description.number | 7 | en_US |
dc.identifier.doi | 10.1111/cgf.12754 | en_US |
dc.identifier.pages | 155-162 | en_US |