Computer Graphics Forum 2015 / CGF 34 - 7
Stam, Jos; Mitra, Niloy J.; Xu, Kun
Frontmatter: Pacific Graphics 2015
Xie, Zhige; Xu, Kai; Shan, Wen; Liu, Ligang; Xiong, Yueshan; Huang, Hui
Projective Feature Learning for 3D Shapes with Multi-View Depth Images
Mavridis, Pavlos; Sipiran, Ivan; Andreadis, Anthousis; Papaioannou, Georgios
Object Completion using k-Sparse Optimization
Zhang, Wangyu; Deng, Bailin; Zhang, Juyong; Bouaziz, Sofien; Liu, Ligang
Guided Mesh Normal Filtering
Wu, Xiaoqun; Zheng, Jianmin; Cai, Yiyu; Fu, Chi-Wing
Mesh Denoising using Extended ROF Model with L1 Fidelity
Xu, Ling; Mould, David
Procedural Tree Modeling with Guiding Vectors
Xu, Chao; Wang, Rui; Bao, Hujun
Realtime Rendering Glossy to Glossy Reflections in Screen Space
Schollmeyer, Andre; Babanin, Andrey; Froehlich, Bernd
Order-Independent Transparency for Programmable Deferred Shading Pipelines
Dorn, Jonathan; Barnes, Connelly; Lawrence, Jason; Weimer, Westley
Towards Automatic Band-Limited Procedural Shaders
Tokuyoshi, Yusuke
Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination
Iwamoto, Naoya; Shum, Hubert P. H.; Yang, Longzhi; Morishima, Shigeo
Multi-layer Lattice Model for Real-Time Dynamic Character Deformation
Lv, Pei; Wang, Pengjie; Xu, Weiwei; Chai, Jinxiang; Zhang, Mingmin; Pan, Zhigeng; Xu, Mingliang
A Suggestive Interface for Sketch-based Character Posing
Bang, Seungbae; Choi, Byungkuk; Ribera, Roger Blanco i; Kim, Meekyoung; Lee, Sung-Hee; Noh, Junyong
Interactive Rigging with Intuitive Tools
Zhang, Tianxiang; Li, Sheng; Manocha, Dinesh; Wang, Guoping; Sun, Hanqiu
Quadratic Contact Energy Model for Multi-impact Simulation
Shen, Zhongwei; Huang, Jin; Chen, Wei; Bao, Hujun
Geometrically Exact Simulation of Inextensible Ribbon
Fujisawa, Makoto; Miura, Kenjiro T.
An Efficient Boundary Handling with a Modified Density Calculation for SPH
Wu, Feiran; Chen, Guoning; Huang, Jin; Tao, Yubo; Chen, Wei
EasyXplorer: A Flexible Visual Exploration Approach for Multivariate Spatial Data
Casas, Dan; Richardt, Christian; Collomosse, John; Theobalt, Christian; Hilton, Adrian
4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation
Zhang, Lei; Zhang, Yu-Hang; Huang, Hua
Efficient Variational Light Field View Synthesis For Making Stereoscopic 3D Images
Cheng, Ming-Ming; Prisacariu, Victor Adrian; Zheng, Shuai; Torr, Philip H. S.; Rother, Carsten
DenseCut: Densely Connected CRFs for Realtime GrabCut
Liang, Lingyu; Jin, Lianwen; Zhang, Xin; Xu, Yong
Multiple Facial Image Editing Using Edge-Aware PDE Learning
Sheng, Kekai; Dong, Weiming; Kong, Yan; Mei, Xing; Li, Jilin; Wang, Chengjie; Huang, Feiyue; Hu, Bao-Gang
Evaluating the Quality of Face Alignment without Ground Truth
Chiu, Chun-Chia; Lo, Yi-Hsiang; Lee, Ruen-Rone; Chu, Hung-Kuo
Tone- and Feature-Aware Circular Scribble Art
Chen, Hsin-I; Lin, Tse-Ju; Jian, Xiao-Feng; Shen, I-Chao; Chen, Bing-Yu
Data-driven Handwriting Synthesis in a Conjoined Manner
Phan, Huy Quoc; Fu, Hongbo; Chan, Antoni B.
FlexyFont: Learning Transferring Rules for Flexible Typeface Synthesis
Lukáč, Michal; Fišer, Jakub; Asente, Paul; Lu, Jingwan; Shechtman, Eli; Sýkora, Daniel
Brushables: Example-based Edge-aware Directional Texture Painting
Li, Siwang; Pan, Zherong; Huang, Jin; Bao, Hujun; Jin, Xiaogang
Deformable Objects Collision Handling with Fast Convergence
Liu, Le; Li, Xiaosheng; Chen, Yanyun; Liu, Xuehui; Zhang, Jian J.; Wu, Enhua
An Efficient Feathering System with Collision Control
Wang, Zhendong; Tang, Min; Tong, Ruofeng; Manocha, Dinesh
TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds
Noël, Laurent; Biri, Venceslas
Skeleton based Vertex Connection Resampling for Bidirectional Path Tracing
Gu, Yan; He, Yong; Blelloch, Guy E.
Ray Specialized Contraction on Bounding Volume Hierarchies
Li, Hua; Mould, David
Contrast-Enhanced Black and White Images
Hostettler, Rafael; Habel, Ralf; Gross, Markus; Jarosz, Wojciech
Dispersion-based Color Projection using Masked Prisms
Kuo, Ming-Hsun; Lin, You-En; Chu, Hung-Kuo; Lee, Ruen-Rone; Yang, Yong-Liang
PIXEL2BRICK: Constructing Brick Sculptures from Pixel Art