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dc.contributor.authorSchollmeyer, Andreen_US
dc.contributor.authorBabanin, Andreyen_US
dc.contributor.authorFroehlich, Bernden_US
dc.contributor.editorStam, Jos and Mitra, Niloy J. and Xu, Kunen_US
dc.date.accessioned2015-10-07T05:11:59Z
dc.date.available2015-10-07T05:11:59Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12746en_US
dc.description.abstractIn this paper, we present a flexible and efficient approach for the integration of order-independent transparency into a deferred shading pipeline. The intermediate buffers for storing fragments to be shaded are extended with a dynamic and memory-efficient storage for transparent fragments. The transparency of an object is not fixed and remains programmable until fragment processing, which allows for the implementation of advanced materials effects, interaction techniques or adaptive fade-outs. Traversing costs for shading the transparent fragments are greatly reduced by introducing a tile-based light-culling pass. During deferred shading, opaque and transparent fragments are shaded and composited in front-to-back order using the retrieved lighting information and a physically-based shading model. In addition, we discuss various configurations of the system and further enhancements. Our results show that the system performs at interactive frame rates even for complex scenarios.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectDisplay Algorithmsen_US
dc.titleOrder-Independent Transparency for Programmable Deferred Shading Pipelinesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.sectionheadersRenderingen_US
dc.description.volume34en_US
dc.description.number7en_US
dc.identifier.doi10.1111/cgf.12746en_US
dc.identifier.pages067-076en_US


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