dc.contributor.author | Karciauskas, Kestutis | en_US |
dc.contributor.author | Peters, Jörg | en_US |
dc.contributor.editor | Mirela Ben-Chen and Ligang Liu | en_US |
dc.date.accessioned | 2015-07-06T05:01:16Z | |
dc.date.available | 2015-07-06T05:01:16Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.12711 | en_US |
dc.description.abstract | Class A surface' is a term in the automotive design industry, describing spline surfaces with aesthetic, non- oscillating highlight lines. Tensor-product B-splines of degree bi-3 (bicubic) are routinely used to generate smooth design surfaces and are often the de facto standard for downstream processing. To bridge the gap, this paper explores and gives a concrete suggestion, how to achieve good highlight line distributions for irregular bi-3 tensor-product patch layout by allowing, along some seams, a slight mismatch of normals below the industry- accepted tolerance of one tenth of a degree. Near the irregularities, the solution can be viewed as transforming a higher-degree, high-quality formally smooth surface into a bi-3 spline surface with few pieces, sacrificing formal smoothness but qualitatively retaining the shape. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.x.y [Computer Graphics] | en_US |
dc.subject | Generation | en_US |
dc.subject | Surface generation | en_US |
dc.title | Can Bi-cubic Surfaces be Class A? | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.sectionheaders | Quads and Polygons | en_US |
dc.description.volume | 34 | en_US |
dc.description.number | 5 | en_US |
dc.identifier.doi | 10.1111/cgf.12711 | en_US |
dc.identifier.pages | 229-238 | en_US |