dc.contributor.author | Flynn, Bernadette | en_US |
dc.contributor.editor | - | en_US |
dc.date.accessioned | 2015-04-27T14:57:49Z | |
dc.date.available | 2015-04-27T14:57:49Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/DigitalHeritage.2013.6743759 | en_US |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1109/DigitalHeritage | |
dc.description.abstract | The paper argues that there is a need to consider sentient engagement in the digital expressions of cultural heritage. Focusing on full body 'natural interaction' the presentation looks at strategies for a phenomenological framework through the design for an embodied motion-sensing environment and analysis of a particular case study of Neolithic era sites and artefacts. The exchange between virtuality and embodiment, immersion and performativity is examined in particular how movement and kinaesthetic engagement can enhance embodied presence and forms of somatic knowledge. Models are proposed that represent phenomenological value for an emergent somatic heritage. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | {Cultural differences | en_US |
dc.subject | Educational institutions | en_US |
dc.subject | Extraterrestrial phenomena | en_US |
dc.subject | Focusing | en_US |
dc.subject | Materials | en_US |
dc.subject | Tracking | en_US |
dc.subject | Visualization | en_US |
dc.subject | augmented reality | en_US |
dc.subject | immersion | en_US |
dc.subject | natural interaction | en_US |
dc.subject | phenomenology | en_US |
dc.subject | somatic heritage | en_US |
dc.subject | visualisation} | en_US |
dc.title | V-embodiment for Cultural Heritage | en_US |
dc.description.seriesinformation | Digital Heritage International Congress | en_US |
dc.description.sectionheaders | Track 2, Full Papers | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2013.6743759 | en_US |