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dc.contributor.authorKenderdine, Sarahen_US
dc.contributor.authorMckenzie, Heidien_US
dc.contributor.editor-en_US
dc.date.accessioned2015-04-27T14:57:47Z
dc.date.available2015-04-27T14:57:47Z
dc.date.issued2013en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2013.6743755en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1109/DigitalHeritage
dc.description.abstractECLOUD WWI (2012) is a custom designed 9-metre by 3.5-metre interactive 3D projection environment and application developed by the Applied Laboratory for Interactive Visualization and Embodiment (ALIVE), City University of Hong Kong in partnership with Europeana's 1914 1918 project. The installation activates over 40,000 images of war memorabilia ascribed to 2,500 individual stories collected (crowdsourced) between 2009 2013, in an ongoing project undertaken across Europe. The installation instantaneously aggregates the digital imagery and its associative metadata within a unique immersive viewing experience. The visualization strategies engaged in ECLOUD WWI signal opportunities for new curatorial practices and embodied museography, re-deploying Internet data in situated museum settings. This paper begins by describing Europeana's data sourcing and collection methods as well as exploring the compelling nature of the memorabilia. ECLOUD WWI applies an integrative pluralist approach to the juxtaposition of image and memory. The discussion then explores participatory framework of the installation, demonstrating the shift from single-source authorship of a linear heritage to shared authorship between user, algorithm and data developed through strategies of recombinatory navigation and interactive narrative. The parallel presentation of historic objects in combination with subjective collected stories presents us the opportunity to redefine the creation of cultural memories. This inter-generational project also offers occasions for generative legacy-building in younger generations as the 2014 centenary of WWI is commemorated in the coming year.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject{Cloudsen_US
dc.subjectCultural differencesen_US
dc.subjectEducational institutionsen_US
dc.subjectEuropeen_US
dc.subjectHistoryen_US
dc.subjectMediaen_US
dc.subjectThreeen_US
dc.subjectdimensional displaysen_US
dc.subject3Den_US
dc.subjectCrowdsourcingen_US
dc.subjectCultural Data Sculptingen_US
dc.subjectDigital Heritageen_US
dc.subjectDigital Humanitiesen_US
dc.subjectEuropeanaen_US
dc.subjectExhibitionen_US
dc.subjectImmersiveen_US
dc.subjectInteractiveen_US
dc.subjectInteractive Narrativeen_US
dc.subjectMemorabiliaen_US
dc.subjectWorld War 1}en_US
dc.titleA War Torn Memory Palace: Animating narratives of remembranceen_US
dc.description.seriesinformationDigital Heritage International Congressen_US
dc.description.sectionheadersTrack 2, Full Papersen_US
dc.identifier.doi10.1109/DigitalHeritage.2013.6743755en_US


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