2010




Li, Hao
Animation Reconstruction of Deformable Surfaces


Aydin, Tunc Ozan
Human Visual System Models in Computer Graphics


Bickel, Bernd
Measurement-based modeling and fabrication of deformable materials for human faces


Buchart Izaguirre, Carlos Ignacio
Study of parallel techniques applied to surface reconstruction from unorganized and unoriented point clouds


Cashman, Thomas J.
NURBS-compatible subdivision surfaces


Michael, Despina
Real-time High Quality HDR Illumination and Tonemapped Rendering


Eigensatz, Michael
Constraint-Based Surface Processing for Geometric Modeling and Architecture


Herzog, Robert
Exploiting Coherence in Lighting and Shading Computations


Hofmann, Cristian Erick
Process-Based Design of Multimedia Annotation Systems


Hullin, Matthias
Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry


Landesberger von Antburg, Tatiana
Visual Analytics of Large Weighted Directed Graphs and Two-Dimensional Time-Dependent Data


Mattausch, Oliver
Visibility Computations for Real-Time Rendering in General 3D Environments


Musialski, Przemyslaw
Processing of Façade Imagery


Oeltze, Steffen
Visual Exploration and Analysisof Perfusion Data


Pietroni, Nico
A Robust Approach to Interactive Virtual Cutting: Geometry and Color


Saleem, Waqar
Digital Processing and Management Tools for 2D and 3D Shape Repositories


Sanchez Tapia, Jairo Roberto
A Stochastic Parallel Method for Real Time Monocular SLAM Applied to Augmented Reality


Weber
Hybrid Methods for Interactive Shape Manipulation


Weißmann, Steffen
Filament-Based Smoke