2010
Li, Hao
Animation Reconstruction of Deformable Surfaces
Aydin, Tunc Ozan
Human Visual System Models in Computer Graphics
Bickel, Bernd
Measurement-based modeling and fabrication of deformable materials for human faces
Buchart Izaguirre, Carlos Ignacio
Study of parallel techniques applied to surface reconstruction from unorganized and unoriented point clouds
Cashman, Thomas J.
NURBS-compatible subdivision surfaces
Michael, Despina
Real-time High Quality HDR Illumination and Tonemapped Rendering
Eigensatz, Michael
Constraint-Based Surface Processing for Geometric Modeling and Architecture
Herzog, Robert
Exploiting Coherence in Lighting and Shading Computations
Hofmann, Cristian Erick
Process-Based Design of Multimedia Annotation Systems
Hullin, Matthias
Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry
Landesberger von Antburg, Tatiana
Visual Analytics of Large Weighted Directed Graphs and Two-Dimensional Time-Dependent Data
Mattausch, Oliver
Visibility Computations for Real-Time Rendering in General 3D Environments
Musialski, Przemyslaw
Processing of Façade Imagery
Oeltze, Steffen
Visual Exploration and Analysisof Perfusion Data
Pietroni, Nico
A Robust Approach to Interactive Virtual Cutting: Geometry and Color
Saleem, Waqar
Digital Processing and Management Tools for 2D and 3D Shape Repositories
Sanchez Tapia, Jairo Roberto
A Stochastic Parallel Method for Real Time Monocular SLAM Applied to Augmented Reality
Weber
Hybrid Methods for Interactive Shape Manipulation
Weißmann, Steffen
Filament-Based Smoke