Computer Graphics Forum 1994 / CGF 13 - 3 




Giertsen, Christopher; Lucas, Anne
3D Visualization for 2D GIS: an Analysis of the Users Needs and a Review of Techniques*


Graf, K.Ch.; Suter, M.; Hagger, J.; Nuesch, D.
COMPUTER GRAPHICS AND REMOTE SENSING - A SYNTHESIS FOR ENVIRONMENTAL PLANNING AND CIVIL ENGINEERING


Dixon, A.R.; Kirby, G.H.; Wills, D.P.M.
Towards Context- Dependent Interpolation of Digital Elevation Models


Agrawal, Amitabh; Requicha, Aristides A. G.
A Paradigm for the Robust Design of Algorithms for Geometric Modeling


Sugihara, Kokichi
A Robust and Consistent Algorithm for Intersecting Convex Polyhedra


Yoshida, Norimasa; Shiokawa, Masato; Yamaguchi, Fujio
Solid Modeling Based on a New Paradigm


Howic, C.T.; Blake, E.H.
The Mesh Propagation Algorithm for Isosurface Construction


Jones, Mark W.; Chen, Min
A New Approach to the Construction of Surfaces from Contour Data


Dobashi, Yoshinori; Kaneda, Kazufumi; Nakashima, Takanobu; Yamashita, Hideo; Nishita, Tomoyuki and Tadamura, Kastumi
Skylight for Interior Lighting Design


Deville, Pascal M.; Merzouk, Slimane; Cazier, Dorothee; Paul, Jean C.
Spectral Data Modeling for a Lighting Application


Abi-Ezzi, Salim S.; Subramaniam, Srikanth
Fast Dynamic Tessellation of Trimmed NURBS Surfaced1


Fournier, Alain; Buchanan, John
Chebyshev Polynomials for Boxing and Intersections of Parametric Curves and Surfaces


Greiner, Gunther
Variational Design and Fairing of Spline Surfaces


VOLINO, Pascal; THALMANN, Nadia Magnenat
Efficient self-collision detection on smoothly discretized surface animations using geometrical shape regularity


Sanso, Ramon Mas; Thalmann, Daniel
A Hand Control and Automatic Grasping System for Synthetic Actors


Rossignac, Jarek; Kaul, Anil
AGRELs and BIPs: Metamorphosis as a Bezier curve in the space of polyhedra


Schleich, R.; Durst, M.J.
Beyond WYSIWYG: Display of Hidden Information in Graphics Editors


Paterno , F.; Leonardi, A.
A Semantics-based Approach for the Design and Implementation of Interaction Objects


Pudet, Thierry
Real Time Fitting of Hand-Sketched Pressure Brushstrokes


RIS, Philippe; ARQUES, Didier
Parallel ray tracing based upon a multilevel topological knowledge acquisition of the scene


Schlick, Christophe
An Inexpensive BRDF Model for Physically-based Rendering


Tabatabai, Behnam; Sessarego, Emanuela A.; Mayer, Harald F.
Volume Rendering on Non-regular Grids


Arad, Nur
Designing and Implementing a Grid-Distortion Mapping Based on Variational Principles


Nishita, Tomoyuki; Nakamae, Eihachiro
A Method for Displaying Metaballs by using Bezier Clipping


Ronfard, Remi P.; Rossignac, Jarek R.
Triangulating multiply-connected polygons: A simple, yet efficient algorithm.


Fruhauf, Thomas
Raycasting of Nonregularly Structured Volume Data


Hausmann, Barbara; Seidel, Hans-Peter
Visualization of Regular Polytopes in Three and Four Dimensions


Cignoni, P.; Montani, C.; Scopigno, R.
Magicsphere: an insight tool for 3D data visualization


Hilton, Travis L.; Egbert, Parris K.
Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects


van Walsum, Theo; Post, Frits H.
Selective Visualization of Vector Fields


van Nieuwenhuizen, Peter R.; Kiewiet, Olaf; Bronsvoort, Willem F.
An Integrated Line Tracking and Vectorization Algorithm


Day, A.M.; Turner, S.M.; Arnold, D.B.
Improved Visualisation of Marine Data: Algae and Acid Rain


Torres, J.C.; Clares, B.
A Formal Approach to the Specification of Graphic Object Functions


Nehlig, Ph. W.; Duce, D. A.
GKS-9x: The Design Output Primitive, an Approach to a Specification.


DUCE, D.A.; DUKE, D.J.; ten HAGEN, P.J.W.; REYNOLDS, G.J.
PREMO - An Initial Approach to a Formal Definition


Pattanaik, Sumanta N.; Bouatouch, Kadi
Fast Wavelet Radiosity Method


PAULIN, Mathias; JESSEL, Jean-Pierre
Adaptive mesh generation for progressive radiosity: A ray-tracing based algorithm.


Feda, Martin; Purgathofer, Werner
A Median Cut Algorithm for Efficient Sampling of Radiosity Functions


Slusallek, Philipp; Pflaum, Thomas; Seidel, Hans-Peter
Implementing RenderMan - Practice, Problems and Enhancements


Strothotte, Thomas; Preim, Bernhard; Raab, Andreas; Schumann, Jutta; Forsey, David R.
How to Render Frames and Influence People


Tanaka, Toshimitsu; Takahashi, Tokiichiro
Cross Scan Buffer and its Applications


Akeo, Makoto; Hashimoto, Hiroshi; Kobayashi, Taisuke; Shibusawa, Tetsuo
Computer Graphics System for Reproducing Three- Dimensional Shape from Idea Sketch


Branco, Vasco; Costa, Antonio; Ferreira, F. Nunes
Sketching 3D models with 2D interaction devices


Wu, Jiann-Rong; Ouhyoung, Ming
Reducing The Latency In Head-Mounted Displays By A Novel Prediction Method Using Grey System Theory