Computer Graphics Forum 2013
Preface and Table of Contents
Lee, Sungkil; Eisemann, Elmar
Practical Real-Time Lens-Flare Rendering
Echevarria, Jose I.; Wilensky, Gregg; Krishnaswamy, Aravind; Kim, Byungmoon; Gutierrez, Diego
Computational Simulation of Alternative Photographic Processes
Bai, Jiamin; Agarwala, Aseem; Agrawala, Maneesh; Ramamoorthi, Ravi
Automatic Cinemagraph Portraits
Habel, Ralf; Christensen, Per H.; Jarosz, Wojciech
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering
Billen, Niels; Engelen, Björn; Lagae, Ares; Dutré, Philip
Probabilistic Visibility Evaluation for Direct Illumination
Eikel, Benjamin; Jähn, Claudius; Fischer, Matthias; Heide, Friedhelm Meyer auf der
Spherical Visibility Sampling
Ureña, Carlos; Fajardo, Marcos; King, Alan
An Area-Preserving Parametrization for Spherical Rectangles
Landes, Pierre-Edouard; Galerne, Bruno; Hurtut, Thomas
A Shape-Aware Model for Discrete Texture Synthesis
Laine, Samuli
A Topological Approach to Voxelization
Barák, Tomas; Bittner, Jiri; Havran, Vlastimil
Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
Timonen, Ville
Line-Sweep Ambient Obscurance
Shen, Li; Feng, Jieqing; Yang, Baoguang
Exponential Soft Shadow Mapping
Wang, Beibei; Huang, Jing; Buchholz, Bert; Meng, Xiangxu; Boubekeur, Tamy
Factorized Point Based Global Illumination
Eisenacher, Christian; Nichols, Gregory; Selle, Andrew; Burley, Brent
Sorted Deferred Shading for Production Path Tracing
Lin, Wen-Chieh; Huang, Tsung-Shian; Ho, Tan-Chi; Chen, Yueh-Tse; Chuang, Jung-Hong
Interactive Lighting Design with Hierarchical Light Representation
Kellnhofer, Petr; Ritschel, Tobias; Myszkowski, Karol; Seidel, Hans-Peter
Optimizing Disparity for Motion in Depth
Wu, Yi-Chian; Tsai, Yu-Ting; Lin, Wen-Chieh; Li, Wen-Hsin
Generating Pointillism Paintings Based on Seurat's Color Composition