IEEE/ EG Symposium on Volume Graphics 2010




Krüger, Jens
A New Sampling Scheme for Slice Based Volume Rendering


Li, Wei
Multi-layer Volume Ray Casting on GPU


Steinberger, Markus; Grabner, Markus
Wavelet-based Multiresolution Isosurface Rendering


Agus, Marco; Gobbetti, Enrico; Guitián, José Antonio Iglesias; Marton, Fabio
Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering


Russ, Christoph; Kubisch, Christoph; Qiu, Feng; Hong, Wei; Ljung, Patric
Real-time Surface Analysis and Tagged Material Cleansing for Virtual Colonoscopy


Gallon, Jonathan; Guillon, Sébastien; Jobard, Bruno; Barucq, Hélène; Keskes, Noomane
Slimming Brick Cache Strategies for Seismic Horizon Propagation Algorithms


Jang, Yun; Fuchs, Raphael; Schindler, Benjamin; Peikert, Ronny
Volumetric Evaluation of Meshless Data From Smoothed Particle Hydrodynamics Simulations


Nguyen, Tan Khoa; Eklund, Anders; Ohlsson, Henrik; Hernell, Frida; Ljung, Patric; Forsell, Camilla; Andersson, Mats; Knutsson, Hans; Ynnerman, Anders
Concurrent Volume Visualization of Real-Time fMRI


Wan, Yong; Hansen, Chuck
Fast Volumetric Data Exploration with Importance-Based Accumulated Transparency Modulation


Zhao, Xin; Kaufman, Arie
Multi-dimensional Reduction and Transfer Function Design using Parallel Coordinates


Arens, Stephan; Domik, Gitta
A Survey of Transfer Functions Suitable for Volume Rendering


Ancel, Alexandre; Dischler, Jean-Michel; Mongenet, Catherine
Feature-Driven Ambient Occlusion for Direct Volume Rendering


Díaz, José; Vázquez, Pere-Pau
Depth-Enhanced Maximum Intensity Projection


Lindemann, Florian; Ropinski, Timo
Advanced Light Material Interaction for Direct Volume Rendering


Mensmann, Jörg; Ropinski, Timo; Hinrichs, Klaus
A GPU-Supported Lossless Compression Scheme for Rendering Time-Varying Volume Data


Meß, Christian; Ropinski, Timo
Efficient Acquisition and Clustering of Local Histograms for Representing Voxel Neighborhoods