dc.contributor.author | Dagenais, Francois | en_US |
dc.contributor.author | Guzman, Julián | en_US |
dc.contributor.author | Vervondel, Valentin | en_US |
dc.contributor.author | Hay, Alexander | en_US |
dc.contributor.author | Delorme, Sébastien | en_US |
dc.contributor.author | Mould, David | en_US |
dc.contributor.author | Paquette, Eric | en_US |
dc.contributor.editor | Andrews, Sheldon and Erleben, Kenny and Jaillet, Fabrice and Zachmann, Gabriel | en_US |
dc.date.accessioned | 2018-04-23T14:41:00Z | |
dc.date.available | 2018-04-23T14:41:00Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-3-03868-059-8 | |
dc.identifier.uri | http://dx.doi.org/10.2312/vriphys.20181067 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/vriphys20181067 | |
dc.description.abstract | We propose an approach for real-time shallow water simulation, building upon the virtual pipes model with multi-layered heightmaps. Our approach introduces the use of extended pipes which resolve flow through fully-flooded passages, which is not possible using current multi-layered techniques. We extend the virtual pipe method with a physically-based viscosity model that is both fast and stable. Our viscosity model is integrated implicitly without the expense of solving a large linear system. The liquid is rendered as a triangular mesh surface built from a heightmap. We propose a novel surface optimization approach that prevents interpenetrations of the liquid surface with the underlying terrain geometry. To improve the realism of small-scale scenarios, we present a meniscus shading approach that adjusts the liquid surface normals based on a distance field. Our approach runs in real time on various scenarios of roughly 10 x 10 cm at a resolution of 0.5 mm, with up to five layers. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Physical simulation | |
dc.title | Real-Time Virtual Pipes Simulation and Modeling for Small-Scale Shallow Water | en_US |
dc.description.seriesinformation | Workshop on Virtual Reality Interaction and Physical Simulation | |
dc.description.sectionheaders | Technical Papers III | |
dc.identifier.doi | 10.2312/vriphys.20181067 | |
dc.identifier.pages | 45-54 | |